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Songs of conquest coffee stain studios
Songs of conquest coffee stain studios










songs of conquest coffee stain studios

The rest, as they say, was history.Īfter Goat Simulator blew up, the team iterated on it through December 2015. "I don't know what we were thinking, we were stupid." The studio wanted to "have some fun" after running with Sanctum 2 for so long, and made Goat Simulator "in a couple of weeks" according to the game's website. Hanna said Sanctum 2 reached "way beyond our limits," as Coffee Stain committed to releasing on PC, PlayStation 3, and Xbox 360 simultaneously with less than two years of development time followed by a one-year season pass inspired by Borderlands 2.

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"That was the project we felt like we could take from a mod to a game in only a year."Īn incubator helped Coffee Stain off the ground, and Sanctum was enough of a success that it let the teamwork on a sequel. "Even hearing something from a studio when you're students is an important thing," Hanna said. This first-person tower-defense game began as an Unreal Tournament mod developed for a school project between five people (Hanna not included), but it became something more when the team received positive feedback from Epic Games via one of its "Make Something Unreal" competitions. Of course people came and went, but there was a clear connection between us over those three years, and we followed through to start Coffee Stain."Ĭoffee Stain's first published title was the iOS puzzle-platformer I Love Strawberries in 2010, followed by Sanctum in 2011. "We were a group within the group, kind of.












Songs of conquest coffee stain studios